<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[CBTIAF]]></title><description><![CDATA[CBTIAF]]></description><link>https://armycbt.hashnode.dev</link><generator>RSS for Node</generator><lastBuildDate>Tue, 22 Sep 2026 08:14:24 GMT</lastBuildDate><atom:link href="https://armycbt.hashnode.dev/rss.xml" rel="self" type="application/rss+xml"/><language><![CDATA[en]]></language><ttl>60</ttl><item><title><![CDATA[Computer-Based Training]]></title><description><![CDATA[Code and Pixels’ long-standing experience in defense e-learning, IETMs, and CBTs makes it the ideal partner for the armed forces to design, develop, and deploy effective computer-based tutors that improve skills, efficiency, and readiness.]]></description><link>https://armycbt.hashnode.dev/computer-based-training-1-1</link><guid isPermaLink="true">https://armycbt.hashnode.dev/computer-based-training-1-1</guid><category><![CDATA[cbt]]></category><category><![CDATA[cbtdefense]]></category><category><![CDATA[#cbtsoftware]]></category><dc:creator><![CDATA[Sudha]]></dc:creator><pubDate>Wed, 01 Oct 2025 07:33:11 GMT</pubDate><enclosure url="https://cdn.hashnode.com/res/hashnode/image/upload/v1759303969933/bf4060ff-a38f-4df3-bccc-bb926d6595fe.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Code and Pixels’ long-standing experience in <strong>defense e-learning, IETMs, and CBTs</strong> makes it the ideal partner for the armed forces to design, develop, and deploy <strong>effective computer-based tutors</strong> that improve skills, efficiency, and readiness.</p>
]]></content:encoded></item><item><title><![CDATA[Armed Forces in Development of Computer-Based Tutors (CBTs)]]></title><description><![CDATA[[if !supportLists]1.      [endif]Proven Expertise in IETMs and CBTs
[if !supportLists]o   [endif]Code and Pixels have extensive experience in creating Interactive Electronic Technical Manuals (IETMs) and Computer-Based Training solutions for defence ...]]></description><link>https://armycbt.hashnode.dev/armed-forces-in-development-of-computer-based-tutors-cbts</link><guid isPermaLink="true">https://armycbt.hashnode.dev/armed-forces-in-development-of-computer-based-tutors-cbts</guid><category><![CDATA[cbt]]></category><category><![CDATA[#cbtsoftware]]></category><category><![CDATA[cbtdefense]]></category><dc:creator><![CDATA[Sudha]]></dc:creator><pubDate>Wed, 01 Oct 2025 06:54:46 GMT</pubDate><content:encoded><![CDATA[<p>[if !supportLists]1.      [endif]<strong>Proven Expertise in IETMs and CBTs</strong></p>
<p>[if !supportLists]o   [endif]Code and Pixels have extensive experience in creating <strong>Interactive Electronic Technical Manuals (IETMs)</strong> and <strong>Computer-Based Training solutions</strong> for defence projects.</p>
<p>[if !supportLists]o   [endif]This expertise ensures that armed forces get <strong>reliable, field-tested, and user-friendly CBTs</strong>.</p>
<p>[if !supportLists]2.    [endif]<strong>Technical Content Development</strong></p>
<p>[if !supportLists]o   [endif]Specialized in converting complex technical manuals into <strong>digital, interactive modules</strong>.</p>
<p>[if !supportLists]o   [endif]Helps soldiers and technicians understand equipment operation and maintenance quickly.</p>
<p><img alt /></p>
<p>[if !supportLists]3.    [endif]<strong>Standardized Training Across Units</strong></p>
<p>[if !supportLists]o   [endif]CBTs designed by Code and Pixels ensure <strong>uniform training material</strong> across all bases and units, removing dependency on instructor variation.</p>
<p>[if !supportLists]4.    [endif]<strong>Scalable and Cost-Effective</strong></p>
<p>[if !supportLists]o   [endif]Once developed, CBT modules can be deployed to <strong>thousands of personnel</strong>, saving costs on repetitive physical training sessions.</p>
<p>[if !supportLists]5.    [endif]<strong>Custom-Built for Defence Needs</strong></p>
<p>[if !supportLists]o   [endif]Experience with armed forces projects allows Code and Pixels to <strong>align CBT content with defence protocols, security standards, and operational requirements.</strong></p>
<p>[if !supportLists]6.    [endif]<strong>Continuous Support and Updates</strong></p>
<p>[if !supportLists]o   [endif]Ability to <strong>regularly update training modules</strong> as technology or equipment evolves, ensuring training remains current.</p>
<p><strong>In short:</strong><br />Code and Pixels’ long-standing experience in <strong>defense e-learning, IETMs, and CBTs</strong> makes it the ideal partner for the armed forces to design, develop, and deploy <strong>effective computer-based tutors</strong> that improve skills, efficiency, and readiness.</p>
]]></content:encoded></item><item><title><![CDATA[What is Expected from Computer-Based Training (CBT)?]]></title><description><![CDATA[The purpose of CBT is to equip users with complete knowledge before they interact with the actual system.  
From introduction, technical specifications, deployment, assembly & disassembly, operation, maintenance, to troubleshooting – everything is co...]]></description><link>https://armycbt.hashnode.dev/what-is-expected-from-computer-based-training-cbt</link><guid isPermaLink="true">https://armycbt.hashnode.dev/what-is-expected-from-computer-based-training-cbt</guid><category><![CDATA[cbt]]></category><category><![CDATA[cbtdefense]]></category><category><![CDATA[#cbtsoftware]]></category><dc:creator><![CDATA[Sudha]]></dc:creator><pubDate>Mon, 29 Sep 2025 10:30:54 GMT</pubDate><content:encoded><![CDATA[<p>The purpose of CBT is to equip users with complete knowledge before they interact with the actual system.  </p>
<p>From <strong>introduction, technical specifications, deployment, assembly &amp; disassembly, operation, maintenance, to troubleshooting</strong> – everything is covered in theory first.<br />📘 With strong theoretical knowledge, users can easily grasp practical tasks.  </p>
<p>💡 <strong>CBT = Strong Foundation for Real-World Skills</strong>  </p>
<p><strong>Visit:</strong> <a target="_blank" href="https://youtube.com/shorts/lEXerVTMb3s?si=qFI01JFqEqywb6CT">https://youtube.com/shorts/lEXerVTMb3s?si=qFI01JFqEqywb6CT</a>  </p>
<p>#CBT #DefenceTraining #Elearning #CodeAndPixels #ComputerBasedTraining #Computer_Based_Training #CBT  #ComputerBasedTrainingSoftware #ComputerBasedTrainingDevelopment  #EContentDevelopment #ELearningSoftware #ELearningCBT #CBTDefence #CBTArmy #CBTNavy #CBTIAF #IndianAirForce #ComputerBasedTrainingForDefence #DefenceCBTWithIETM</p>
]]></content:encoded></item><item><title><![CDATA[How Code and Pixels Can Help Armed Forces in Implementing Computer-Based Technology]]></title><description><![CDATA[1. Introduction
Modern armed forces across the globe are rapidly adopting digital training and computer-based technologies to enhance operational readiness, reduce costs, and provide scalable learning solutions. In India, this digital transformation ...]]></description><link>https://armycbt.hashnode.dev/how-code-and-pixels-can-help-armed-forces-in-implementing-computer-based-technology</link><guid isPermaLink="true">https://armycbt.hashnode.dev/how-code-and-pixels-can-help-armed-forces-in-implementing-computer-based-technology</guid><category><![CDATA[cbt]]></category><category><![CDATA[cbtdefense]]></category><category><![CDATA[CBTarmy]]></category><category><![CDATA[#cbtsoftware]]></category><category><![CDATA[cbtnavy]]></category><dc:creator><![CDATA[Sudha]]></dc:creator><pubDate>Mon, 29 Sep 2025 08:54:56 GMT</pubDate><content:encoded><![CDATA[<p>1. Introduction</p>
<p>Modern armed forces across the globe are rapidly adopting digital training and computer-based technologies to enhance operational readiness, reduce costs, and provide scalable learning solutions. In India, this digital transformation is gaining momentum, and organizations like <strong>Code and Pixels Interactive Technologies Pvt. Ltd.</strong> play a crucial role in supporting this shift. As a leading provider of <strong>IETM (Interactive Electronic Technical Manuals)</strong> and <a target="_blank" href="https://www.codeandpixels.net/computer-based-training"><strong>e-learning solutions</strong></a>, Code and Pixels has established itself as a reliable partner for defence organizations. This essay explores how Code and Pixels can help the armed forces in implementing computer-based technology for training, maintenance, and operational excellence.</p>
<p>2. Understanding the Role of Code and Pixels</p>
<p>Code and Pixels specialize in:</p>
<ul>
<li><p><strong>Interactive Electronic Technical Manuals (IETMs):</strong> Digital, interactive manuals that replace bulky paper-based technical books, making it easier for defence personnel to access, understand, and maintain complex equipment.</p>
</li>
<li><p><strong>E-Learning and CBT Solutions:</strong> Customized computer-based training modules that provide immersive learning experiences.</p>
</li>
<li><p><strong>Simulations and Multimedia Content:</strong> Visual and interactive content to train personnel in handling equipment, operating systems, and responding to combat situations.</p>
</li>
</ul>
<p>By leveraging these tools, Code and Pixels supports the armed forces in <strong>digitizing training, enhancing efficiency, and standardizing knowledge dissemination</strong>.</p>
<p><img alt /></p>
<p>3. How Code and Pixels Can Help Armed Forces</p>
<p><strong>3.1 Implementation of IETMs for Technical Training</strong><br />Armed forces use highly sophisticated equipment such as submarines, aircraft, radar systems, and missiles.</p>
<p>Maintaining and operating this equipment requires precise technical knowledge. Code and Pixels’ IETMs allow soldiers and technicians to:</p>
<ol>
<li><ul>
<li><p>Quickly search and access technical information.</p>
<ul>
<li><p>View step-by-step troubleshooting processes.</p>
</li>
<li><p>Use multimedia support (images, animations, videos) for better understanding.<br /> This reduces errors, saves time, and ensures equipment is operated safely and effectively.</p>
</li>
</ul>
</li>
</ul>
</li>
</ol>
<p><strong>3.2 Computer-Based Training (CBT) for Skill Development</strong><br />Code and Pixels develop CBT software that enables soldiers to train on:</p>
<ol>
<li><ul>
<li><p>Operating new systems and equipment.</p>
<ul>
<li><p>Learning safety protocols and standard operating procedures.</p>
</li>
<li><p>Practicing in simulated environments without risking lives or equipment. These modules can be accessed on desktops, laptops, or even mobile devices, making them flexible and scalable.</p>
</li>
</ul>
</li>
</ul>
</li>
</ol>
<p><strong>3.3 Standardization of Training Across Units</strong><br />In a large force like India’s, training consistency is critical. Traditional classroom training may vary depending on the instructor. CBT modules developed by Code and Pixels ensure <strong>uniformity</strong>, so whether a soldier trains in a metropolitan base or a remote border outpost, the quality of training remains the same.</p>
<p><strong>3.4 Simulation-Based Learning</strong><br />By using animations, 3D models, and interactive graphics, Code and Pixels can simulate battlefield conditions, equipment handling, or emergency procedures. This immersive learning helps soldiers practice responses to real-world situations without the risks and costs of live exercises.</p>
<p><strong>3.5 Continuous Updates and Upgradation</strong><br />With defence technology evolving constantly, training materials must be updated quickly. Unlike printed manuals, Code and Pixels’ digital platforms allow easy updates, ensuring that soldiers always train with the <strong>latest knowledge</strong>.</p>
<p><strong>3.6 Cost-Effective and Scalable Solutions</strong><br />Traditional training methods require physical classrooms, instructors, and repeated workshops. Code and Pixels’ digital solutions are <strong>cost-effective</strong>, as once a module is developed, it can be reused indefinitely and deployed across thousands of personnel with minimal extra cost.</p>
<p><strong>3.7 Supporting Self-Paced Learning</strong><br />Not all soldiers learn at the same speed. CBT allows individuals to learn at their own pace, repeat modules as needed, and test themselves through quizzes and assessments. This personalized approach builds confidence and ensures better retention of knowledge.</p>
<p><strong>3.8 Enhancing Operational Readiness</strong><br />By implementing Code and Pixels’ solutions, armed forces can ensure that personnel are always mission-ready. Quick access to digital manuals, continuous CBT, and standardized learning reduce downtime, improve efficiency, and prepare soldiers for both routine operations and combat scenarios.</p>
<p>4. Indian Context: Why Code and Pixels Matters</p>
<p>India has one of the largest defence forces in the world. Given the diversity in terrain, operations, and deployment, <strong>uniform and efficient training</strong> is a challenge. Code and Pixels, being one of the top IETM and CBT providers in India, has already partnered with various defence units, delivering high-quality digital training solutions.</p>
<p>By supporting India’s vision of <strong>Digital Armed Forces</strong>, Code and Pixels is helping bridge the gap between traditional training and modern requirements. Its solutions align with <strong>Atmanirbhar Bharat (self-reliant India)</strong> by providing indigenous, customized software rather than relying on foreign technologies.</p>
<p><img alt /></p>
<p>5. Conclusion</p>
<p>The adoption of computer-based technologies is no longer optional for armed forces—it is essential for staying prepared in a rapidly changing defense landscape. Code and Pixels, with its expertise in IETMs, CBT, and digital learning solutions, is uniquely positioned to support this transformation.</p>
<p>By offering <strong>flexible, cost-effective, scalable, and interactive training systems</strong>, Code and Pixels ensures that India’s armed forces can continuously upskill, operate sophisticated equipment confidently, and maintain peak operational readiness. In the long run, partnerships with companies like Code and Pixels will be vital in building a modern, digitally empowered defence ecosystem for India.</p>
<p>[if gte vml 1]&gt;&lt;v:shape id="Picture_x0020_3" o:spid="_x0000_s2050" type="#_x0000_t75" style='position:absolute; left:0;text-align:left;margin-left:54.55pt;margin-top:31.15pt;width:378.65pt; height:103pt;z-index:-251658240;visibility:visible;mso-wrap-style:square; mso-width-percent:0;mso-height-percent:0;mso-wrap-distance-left:9pt; mso-wrap-distance-top:0;mso-wrap-distance-right:9pt; mso-wrap-distance-bottom:0;mso-position-horizontal:absolute; mso-position-horizontal-relative:margin;mso-position-vertical:absolute; mso-position-vertical-relative:text;mso-width-percent:0;mso-height-percent:0; mso-width-relative:margin;mso-height-relative:margin'&gt; &lt;v:imagedata src="<a target="_blank">file:///C:/Users/cnpsb/AppData/Local/Temp/msohtmlclip1/01/clip_image005.png</a>" o:title=""/&gt; &lt;w:wrap type="tight" anchorx="margin"/&gt; &lt;/v:shape&gt;&lt;![endif][if !vml]</p>
<p><img alt /></p>
<p>[endif]</p>
]]></content:encoded></item><item><title><![CDATA[Computer-Based Training]]></title><description><![CDATA[CBT offers structured, technology-enabled training modules that allow soldiers, officers, and technical staff to learn new skills efficiently. Unlike traditional classroom training, CBT provides flexibility, scalability, and simulation-based environm...]]></description><link>https://armycbt.hashnode.dev/computer-based-training-1</link><guid isPermaLink="true">https://armycbt.hashnode.dev/computer-based-training-1</guid><category><![CDATA[cbt]]></category><category><![CDATA[cbtdefense]]></category><category><![CDATA[CBTarmy]]></category><category><![CDATA[#cbtsoftware]]></category><dc:creator><![CDATA[Sudha]]></dc:creator><pubDate>Fri, 26 Sep 2025 11:17:29 GMT</pubDate><enclosure url="https://cdn.hashnode.com/res/hashnode/image/upload/v1758885409985/4f1092b6-e4bf-42ff-948e-41be57b753b7.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>CBT offers structured, technology-enabled training modules that allow soldiers, officers, and technical staff to learn new skills efficiently. Unlike traditional classroom training, CBT provides flexibility, scalability, and simulation-based environments that mirror real-life military operations. This essay explores how computer-based training software can help the armed forces upskill and stay mission-ready in a rapidly evolving world.</p>
]]></content:encoded></item><item><title><![CDATA[Development Process of Computer-Based Training (CBT)]]></title><description><![CDATA[**
What are the details required to make CBT**
Before starting CBT, OEM must finalize the duration of CBT. In some military RFP/SCOPE duration of CBT is mentioned along with the duration of each topic, subtopic, and sub–sub-topic.
If that is not ment...]]></description><link>https://armycbt.hashnode.dev/development-process-of-computer-based-training-cbt</link><guid isPermaLink="true">https://armycbt.hashnode.dev/development-process-of-computer-based-training-cbt</guid><category><![CDATA[cbt]]></category><category><![CDATA[cbtdefense]]></category><category><![CDATA[#cbtsoftware]]></category><dc:creator><![CDATA[Sudha]]></dc:creator><pubDate>Wed, 24 Sep 2025 06:24:27 GMT</pubDate><content:encoded><![CDATA[<h2 id="heading-kio">**</h2>
<p>What are the details required to make CBT**</p>
<p>Before starting CBT, OEM must finalize the duration of CBT. In some military RFP/SCOPE duration of CBT is mentioned along with the duration of each topic, subtopic, and sub–sub-topic.</p>
<p>If that is not mentioned then OEM has to make a Table of content first and mention the approximate time to cover each topic, subtopic, and sub–sub-topic.</p>
<p>It is called CCID, or course content Identified document. It is basically a full detailed Table of content and duration.</p>
<p>Once the CCID document is ready then, the Vendor will collect raw content and make a DCID document.</p>
<p>Which means a Detailed Course content document. It can also be called a storyboard. This storyboard will have complete content for every topic, subtopic, and sub–sub-topic.</p>
<p>Also, this document will contain the presentation methodology. It means is this particular sub-topic is being covered as Video, or Image, Text or animation if animation, 2d or 3d, etc.</p>
<p>Based on the number of words we can arrive at a number of hours.</p>
<p>If the number of hours is more than deliverable, we can concisely edit or delete unwanted text.</p>
<hr />
<p>Once the DCDD is approved by end-user/ Army then we can start production of CBT.</p>
<h3 id="heading-content-development-approach"><strong>Content Development Approach</strong></h3>
<h4 id="heading-step-1-shell-prototypetemplate-design"><strong>Step -1 Shell/ Prototype/Template Design</strong></h4>
<p>The first step in the creation of the CBT is to design the functional prototype, branding, skinning i.e., the template of the course. This will be developed based on inputs like target audience, their skill/education level, nature of topics, other navigation facilities like</p>
<ul>
<li><p>play and Pause</p>
</li>
<li><p>Forward, Rewind</p>
</li>
<li><p>Audio mute, Audio control</p>
</li>
<li><p>Seek bar</p>
</li>
<li><p>Book mark</p>
</li>
<li><p>Glossary</p>
</li>
<li><p>Audio Transcription script</p>
</li>
<li><p>Gallery</p>
</li>
<li><p>Summary</p>
</li>
<li><p>Reference</p>
</li>
<li><p>Help</p>
</li>
</ul>
<p><img src="https://www.codeandpixels.net/img/services/codeandpixels-computer-based-step-1.webp" alt="Computer Based training" /></p>
<p>and prototype/ functional shell will be sent to the client for review and approval.</p>
<h4 id="heading-step-2-development-of-design-documents"><strong>Step -2 Development of Design Documents</strong></h4>
<p>Based on the inputs provided by Subject Matter Experts (SME), a team of Instructional Designers will prepare a Table of Content / Course content identification Document and Storyboard/ Script/ Detailed Content Design Document consisting of the text that will appear on the screen. The corresponding text for voice-over, graphic design instruction will also be provided. Instructional Designers will interact closely with the SME and obtain the inputs, grasp the concepts, reproduce them as content, and finally get it reviewed by the SME/ Client.</p>
<p>The storyboard will be checked for technical, typographical, and grammatical errors. Checks will also be done to ensure that the content matches the requirements specified by the client. Errors found will be rectified and the final content will be sent to the client for approval and sign-off.</p>
<p>Our instructional designers develop design documents as per the guidelines of principles of adult learning, Instructional Design Taxonomies such as Bloom's Cognitive Taxonomy, Dick and Carey Model, Kemp's Instructional Design Model, Gagné's 9 Events of Instruction, Kirkpatrick's 4 Levels of Training Evaluation</p>
<h4 id="heading-step-3-approval-of-design-documents"><strong>Step -3 Approval of Design Documents</strong></h4>
<p>The client will review the Design Document, and pass back the reviewed document with Comments, suggestions if any</p>
<h4 id="heading-step-4-content-media-assets-development-and-authoring"><strong>Step -4 Content/ Media/ Assets/ Development and Authoring</strong></h4>
<p>After the necessary Corrective Actions are implemented, the multimedia team will put together the approved template and the contents to create the complete version of the e-Learning course. Based on the storyboard, graphics and animations will be included at the appropriate locations to enhance the learner’s understanding of the points being discussed. Voice-over will be recorded as necessary, and the graphics and animations created will be synchronized with the text.</p>
<p>This developed version will pass through a series of stringent quality checks sent to the client for review and approval. This version is called Alpha Version</p>
<h4 id="heading-sep-5-beta-version"><strong>Sep -5 Beta Version</strong></h4>
<p>The client will review the Alpha version and pass back the reviewed content with comments, suggestions, etc. for corrections if any. Once these corrections are fixed by the Development team then once again the corrected Final version will be submitted to the client along with relevant approval documents</p>
<h4 id="heading-step-6-gold-version"><strong>Step -6 Gold version</strong></h4>
<h5 id="heading-gold-version-dvd-contains-the-following-multimedia-elements"><strong>Gold version DVD contains the following multimedia elements</strong></h5>
<ul>
<li><p>Approved/ Final Table of Content</p>
</li>
<li><p>Approved/ Final Design Document (Script, Story Board, Detailed Design Document)</p>
</li>
<li><p>•Alpha Version</p>
</li>
<li><p>Beta Version</p>
</li>
<li><p>CD Version</p>
</li>
<li><p>Raw contents (images, PDF, DOC, PPT, other files collected from client)</p>
</li>
<li><p>User Manuals, Test Documents, Graphic Charter</p>
</li>
<li><p>Quality Assurance Document</p>
</li>
</ul>
<p><img src="https://www.codeandpixels.net/img/services/codeandpixels-computer-based-step-1.webp" alt="Computer Based training" /></p>
<p>and prototype/ functional shell will be sent to the client for review and approval.</p>
<h2 id="heading-code-and-pixels-content-development-life-cycle-cdlc"><strong>Code and Pixels Content Development Life Cycle (CDLC)</strong></h2>
<p>Putting the Code and Pixels Content Development Life Cycle (CDLC) in a simple way:</p>
<p>Our Project life cycle comprises 3 Phases i.e. Pre-project Analysis, Project Production, Post Project support.</p>
<h3 id="heading-phase-1-pre-project-analysis"><strong>Phase – 1 Pre Project Analysis</strong></h3>
<ul>
<li><p>Requirement Analysis</p>
</li>
<li><p>Proposals &amp; Quotation</p>
</li>
<li><p>Approval</p>
</li>
</ul>
<hr />
<h3 id="heading-phase-2-project-production"><strong>Phase – 2 Project Production</strong></h3>
<h4 id="heading-1-pre-production"><strong>1) Pre Production:</strong></h4>
<ul>
<li><p>Detailed client requirement analysis, Collection of raw material, Project Planning</p>
</li>
<li><p>Table of Content/Course Specific Document/Course content Identification Document</p>
</li>
<li><p>Script/Story Board/ Visual Story Board/Detailed Content Design Document</p>
</li>
<li><p>Quality Check</p>
</li>
</ul>
<h4 id="heading-2-production"><strong>2) Production:</strong></h4>
<ul>
<li><p>Videography, Photography, Voice Recording</p>
</li>
<li><p>Development of Graphic Assets, Animations, Programming, Integration, Internal QC</p>
</li>
</ul>
<h4 id="heading-3-post-production"><strong>3) Post Production:</strong></h4>
<ul>
<li><p>Quality Check and Delivery of Alpha/Beta/Gold Versions</p>
</li>
<li><p>Media Generation / Content Deployment / Delivery</p>
</li>
<li><p>Training to users/ facilitators</p>
</li>
</ul>
<hr />
<h3 id="heading-phase-3-post-project-support"><strong>Phase 3 – Post Project Support</strong></h3>
<p>In addition to providing superior E-content, we provide Post Project Support to the client. We conduct feedback analysis sessions from different actual users and collect user feedback on the project/ content so that we can augment the content next time. The best way to improve the usability of the content is to address the critics of the content.</p>
<h2 id="heading-levels-of-cbt"><strong>LEVELS OF CBT</strong></h2>
<h3 id="heading-level-1-passive-no-interaction"><strong>Level 1. Passive-no interaction</strong></h3>
<p>This level is what is commonly referred to as ‘page-turners'. The course is linear and could be considered basic training, in which the student acts only as an information receiver.</p>
<p>Basically, the sequence of screens is fixed and the student can not choose the order in which you want to see the content, return to a previous topic or browse freely. However, it can be effective for communicating simple concepts</p>
<p>At this level learners do not interact with resources, they just have:</p>
<ul>
<li><p>Graphics, images</p>
</li>
<li><p>Rollovers</p>
</li>
<li><p>Basic quiz questions</p>
<ul>
<li><p>Some refer to level 1 e-learning as the “click next” style of e-learning. It has very low amounts of interactivity (i.e., clicking the Next button is as interactive as it typically gets) and there is a lot of static text and images.</p>
</li>
<li><p>Level 1 quizzes are usually basic multiple-choice and true-or-false questions. Level 1 e-learning, while basic, does have its place: it can be a quick and inexpensive way to cover simple rules or procedures.</p>
</li>
<li><p>These types of courses or CBTs are used for classroom teaching</p>
</li>
<li><p>No Or very minimal Voice over is used</p>
</li>
<li><p>Power point-based course development</p>
</li>
</ul>
</li>
</ul>
<hr />
<h3 id="heading-level-2-limited-interaction"><strong>Level 2. Limited interaction</strong></h3>
<p>In this case, the course continues to be basic, but the student has more control over their training; they can do more than just watch, read and navigate. This level is used for non-complex operations and maintenance lessons.</p>
<ul>
<li><p>At level 2, e-learning courses start to have multimedia. Courses at this level typically contain some audio and video, as well as some basic animations and transitions. This level of content is also often accompanied by narration and activities such as “click and reveal” interactions.</p>
</li>
<li><p>Typical level 2 quizzes are drag-and-drops and matching activities.</p>
</li>
<li><p>Level 2 e-learning is often used because it’s a nice middle ground that offers a richer experience for the learner</p>
</li>
<li><p>At this level, learners interact with resources such as:</p>
</li>
<li><p>Clickable animated graphics</p>
</li>
<li><p>Navigation expands to menus, glossaries, and links to external resources.</p>
</li>
<li><p>Often includes simple exercises (i.e. drag-and-drop, matching, and identification components). Audio and video.</p>
</li>
<li><p>This level is best for courses that are intended to support on-the-job-performance or when importance is more on the skill development</p>
</li>
<li><p>(Software simulations using Demo, Practice, Perform/Hands-on) , video documentaries real-life scenarios, etc.</p>
</li>
</ul>
<p>This level is a favorite in the industry mainly because it optimized the balance between active learning and development time.</p>
<hr />
<h3 id="heading-level-3-3d-character-animations-or-high-level-technical-animations"><strong>Level 3. - 3d, Character animations or high-level Technical Animations</strong></h3>
<p>This level gives the highest degree of interaction by the student.</p>
<p>The course includes simulations and the contents are transmitted through the use of educational games to keep the student motivated.</p>
<ul>
<li><p>Basically involves all of the elements of levels 1, 2, and recharged interactivity; and greater levels of sophistication.</p>
</li>
<li><p>For technical courses i.e. Equipment’s/device explanation, walkthrough, 3d views, hands-on practice, software simulations where a High level of interactivity is required to engage users or disseminate knowledge</p>
</li>
<li><p>3D MODELING, 3d Animations, and Video recording, editing shooting comes in level -3</p>
</li>
</ul>
]]></content:encoded></item><item><title><![CDATA[Computer-Based Training]]></title><description><![CDATA[Computer-Based Training (CBT) refers to any type of educational or instructional program delivered via a computer. It often utilises multimedia elements such as text, graphics, audio, and video to facilitate learning. CBT can be self-paced, allowing ...]]></description><link>https://armycbt.hashnode.dev/computer-based-training</link><guid isPermaLink="true">https://armycbt.hashnode.dev/computer-based-training</guid><category><![CDATA[cbt]]></category><category><![CDATA[cbtdefense]]></category><category><![CDATA[#cbtsoftware]]></category><dc:creator><![CDATA[Sudha]]></dc:creator><pubDate>Mon, 22 Sep 2025 10:44:43 GMT</pubDate><content:encoded><![CDATA[<p>Computer-Based Training (CBT) refers to any type of educational or instructional program delivered via a computer. It often utilises multimedia elements such as text, graphics, audio, and video to facilitate learning. CBT can be self-paced, allowing learners to progress at their own speed, or it may be structured with specific timelines and assessments.</p>
<p>Visit: <a target="_blank" href="https://youtube.com/shorts/8f2fsIyNQ78?si=lO7vTclXU9h06oZJ">https://youtube.com/shorts/8f2fsIyNQ78?si=lO7vTclXU9h06oZJ</a></p>
]]></content:encoded></item><item><title><![CDATA[Computer-Based Training (CBT) India]]></title><description><![CDATA[What is Computer-Based Training (CBT)?
As the name indicates, it's a computer-based training. It means using a computer, giving training to personnel on equipment, software, systems, or machinery, etc.
Computer-Based Training (CBT) refers to any type...]]></description><link>https://armycbt.hashnode.dev/computer-based-training-cbt-india</link><guid isPermaLink="true">https://armycbt.hashnode.dev/computer-based-training-cbt-india</guid><category><![CDATA[cbt]]></category><category><![CDATA[cbtdefense]]></category><category><![CDATA[#cbtsoftware]]></category><dc:creator><![CDATA[Sudha]]></dc:creator><pubDate>Mon, 22 Sep 2025 07:51:28 GMT</pubDate><content:encoded><![CDATA[<h2 id="heading-what-is-computer-based-training-cbt"><strong>What is Computer-Based Training (CBT)?</strong></h2>
<p>As the name indicates, it's a computer-based training. It means using a computer, giving training to personnel on equipment, software, systems, or machinery, etc.</p>
<p>Computer-Based Training (CBT) refers to any type of educational or instructional program delivered via a computer. It often utilises multimedia elements such as text, graphics, audio, and video to facilitate learning. CBT can be self-paced, allowing learners to progress at their own speed, or it may be structured with specific timelines and assessments.</p>
<h2 id="heading-technical-specifications-of-any-standard-cbt-scope-of-cbt"><strong>Technical Specifications of any standard CBT / SCOPE of CBT</strong></h2>
<h4 id="heading-what-is-expected-from-computer-based-training-cbt"><strong>What is expected from Computer-Based Training CBT?</strong></h4>
<p>The purpose of CBT is to give as much knowledge as possible before the user touches the actual system. Theoretically user must have ample knowledge before handling or hands-on, i.e. Introduction about the system, Technical specification, Deployment, Assembly, disassembly, Operation, Maintenance and troubleshooting.</p>
<p>When the user attains excellent knowledge about the system theoretically, use can grasp the practicality of the system very easily. CBT gives a strong foundation to the user.</p>
<p>CBT will be used in training the theory to personnel or even as a self-learning tool. This is called blended learning.</p>
<p>The developed Computer-Based Training (CBT) will allow technical personnel to comprehend the description, operation, working principles, parts and parts locations, warnings and cautions, as well as maintenance procedures for systems, all from the classroom, eliminating the need for on-site visits to the actual machinery, assembly area.</p>
<p>The CBT will be developed as a single package consisting of 3 main components.</p>
<ul>
<li><p>Description &amp; Operation (D&amp;O) CBT</p>
</li>
<li><p>Maintenance (MNT) CBT</p>
</li>
<li><p>Symptoms Fault Correlation (SFC)</p>
</li>
</ul>
<p><strong>The Description &amp; Operation (D&amp;O) section</strong> of the CBT will include information on systems, working principles, the location of Parts/LRUs, electrical power supply and signal flow, indications, and warnings, providing a comprehensive understanding of the systems.</p>
<p>This section will also feature question banks for quizzes (organised by system/module) to help trainees review and assess their learning.</p>
<p><strong>The Maintenance section of the CBT</strong> will be developed based on the procedures outlined in (1) the System Maintenance Manual - Scheduled, (2) the Maintenance Manual - Unscheduled, (3) the Engine Maintenance Manual, (4) Calendar-Based Inspection/Servicing, (5) Hourly-Based Inspection/Servicing, (6) Out-of-Phase Inspection/Servicing, and (7) relevant portions of Vendor Manuals.</p>
<p><strong>Symptoms Fault Correlation (SFC)</strong> : This will serve as a training aid for providing theoretical instruction to technical personnel on troubleshooting procedures for systems.</p>
<p>Having said this, there is no rule that every CBT must have these sections. Based on the nature of the system, modules and submodules may vary.</p>
<h2 id="heading-general-characteristics-of-computer-based-tutortraining"><strong>General Characteristics of Computer-Based Tutor/Training</strong></h2>
<p>The CBT will be user-friendly, browser-independent, and compatible with the latest and future versions of all current browsers for the relevant operating systems.</p>
<p>CBT will include text, labelled images and line diagrams, video clips, 2D and 3D animations, 360-degree views of LRUs/systems, cross-sectional views, exploded views, and high-quality computer-generated audio as necessary. This will ensure that the training package is both self-explanatory and interactive.</p>
<p>High-quality voiceovers in both male and female voices (in English) will be provided for the text, videos, and 2D and 3D animations.</p>
<p>Text content, along with synchronised 2D and 3D animations, video clips, and images, will be presented side by side in the CBT slides for easy reference.</p>
<h4 id="heading-graphic-user-interface-features-of-e-content-module-cbtcomputer-based-training-module-tutor"><strong>Graphic User Interface Features of E-Content Module / CBT/Computer-Based Training module/ Tutor</strong></h4>
<div class="hn-table">
<table>
<thead>
<tr>
<td>Slider</td><td>Slider Option should be user-friendly to the user, where the user can drag the slider forward/backwards of the screen animation &amp; audio.</td></tr>
</thead>
<tbody>
<tr>
<td>Tree Menu structure at Index</td><td>The Index should be enabled to extend to more than one/ further level for subtopics in a user-friendly manner</td></tr>
<tr>
<td>Audio Volume</td><td>The Audio Volume button controls the level of volume for the user to increase or decrease according to the user's choice</td></tr>
<tr>
<td>Navigation Buttons</td><td>Navigation buttons like Next, Previous and Pause, Screen Number/Total Number of Screens should be available in a user-friendly manner.</td></tr>
<tr>
<td>Handouts</td><td>PDFs or other documents related to the topic should be downloadable.</td></tr>
<tr>
<td>Glossary</td><td>Glossary terms related to the topic is be seen.</td></tr>
</tbody>
</table>
</div><h4 id="heading-delivery-of-computer-based-training-cbt-india"><strong>Delivery of Computer-Based Training CBT India:</strong></h4>
<p>CBT is usually delivered on DVDs or a USB drive. CBT has password protection to access the contents.</p>
<p>Till 2016, CBTs used to be delivered in Exe format. Windows can play EXE very well. Due to the advancement of technology and the availability of mobile devices, CBTs were also needed to play on Mobile devices. EXE files can not be played on mobile; hence, the HTML5 format was introduced.</p>
<p>This has become web-based Tutor or E-learning, e-content development, etc.</p>
<p>Corporates and other industries call this e-learning, but the Defence calls this Computer-Based Tutor only.</p>
<p>The reason may be, mobile devices aren’t allowed to be used, hence no mobile learning is expected. It’s all Computers.</p>
<p>Still, in a few places, Training and training material is used through Mobiles, Tablets etc, hence, it's always advisable to develop CBT in HTML5 only.</p>
<p>HTML5 makes sure that the course fits any type and size of screen, device. It is called responsive courses.</p>
<p>Responsive design is a course development strategy that enables a CBT to adapt to various screen sizes and devices, providing a consistent and optimal user experience across all platforms.</p>
<p>This approach utilises flexible grids, layouts, images, and CSS media queries to modify the CBT/course appearance and functionality based on the user's device, whether it’s a desktop, tablet, or smartphone.</p>
<h2 id="heading-what-are-the-applications-of-cbt"><strong>What are the Applications of CBT?</strong></h2>
<p>Computer-Based Training (CBT) has emerged as a unique solution for training across various industries that require skill enhancement for employees, stakeholders, clients, or even end users. In India, healthcare, information technology, manufacturing, aviation, and especially defense industries are embracing CBT due to its organized, interactive, and economical learning offerings.</p>
<p>Code and Pixels has developed enhanced credential-based CBT platforms that engage users with advanced features to streamline training. Learners are able to track their progress, set bookmarks for easy navigation, seamlessly resume lessons, and interact with 3D objects for deeply immersive training. Our CBT solutions are created using state-of-the-art technology, ensuring uninterrupted and dependable functionality on all operating systems.</p>
<p>India’s defense sector has incorporated CBT technologies so thoroughly that the need is explicitly mentioned in RFPs, TSPs, and SOTRs. The Army, Navy, and Air Force have highly demanding specialized CBT application requirements due to intricate and rigorous training benchmarks. In response to this, Code and Pixels has developed advanced defense-compliant CBT systems that follow strict military guidelines, boosting operational readiness while reducing the need for conventional, live-training led instruction.</p>
<p>Key features of Computer-Based Training CBT include:</p>
<ul>
<li><p><strong>Interactivity:</strong> Many CBT programs incorporate interactive elements, such as quizzes and simulations, to engage learners actively.</p>
</li>
<li><p><strong>Flexibility:</strong> Learners can access materials anytime and anywhere, making it easier to fit training into busy schedules.</p>
</li>
<li><p><strong>Consistency:</strong> CBT ensures uniformity in training delivery, meaning all learners receive the same quality of instruction.</p>
</li>
<li><p><strong>Tracking and Assessment:</strong> Many CBT solutions include tracking systems that monitor progress and assess comprehension through tests and quizzes.</p>
</li>
</ul>
<p>CBT is commonly used in various settings, including corporate training, educational institutions, and skills development programs, making it an effective tool for both individual and organisational learning.</p>
<p>Overall, CBT provides a flexible, self-directed, and often more accessible alternative to traditional training methods, making it suitable for a wide range of learning environments and audiences.</p>
<h4 id="heading-what-is-computer-based-training"><strong>What is Computer-Based Training ?</strong></h4>
<p>The organised approach to teaching or learning skills, knowledge, abilities, and even attitudes for a specific purpose or activity is often goal-oriented. Its primary aim is to enhance an individual's capability, capacity, productivity, and performance.</p>
<p>If this training is given using a Computer, it's called Computer-Based Training.</p>
<p>After mobile resolution and the availability of the internet, the term e-learning has emerged.</p>
<h4 id="heading-what-is-e-learning"><strong>What is E-learning ?</strong></h4>
<p>E-learning means learning something using an electronic device. The word E-content means any content in the form of electronic. It means any digital content.</p>
<p>It is also called Multimedia Tutor. Multimedia means, combination of various media like text, images, graphics, animations, Voice, etc.</p>
<p>Using all these media, if something is delivered for training, that is called Multimedia Training, Computer-Based Training, E-learning or e-content development.</p>
<p>All words can be used interchangeably.</p>
<p>a computer-based tutor can serve as a supplement to traditional teaching methods or stand alone as the primary mode of instruction. It is often used in various fields, including language learning, technical skills training, and professional development.</p>
<p>Overall, a computer-based tutor aims to create an effective and engaging learning environment that adapts to the learner's needs.</p>
]]></content:encoded></item><item><title><![CDATA[CODE and PIXELS’s IETM & CBT Experience Centre]]></title><description><![CDATA[What is IETM Experience Center ?
An experience centre for software is a physical or digital space where we showcase our software and technology through interactive, immersive demonstrations, aiming to deepen engagement with customers, partners, and o...]]></description><link>https://armycbt.hashnode.dev/code-and-pixelss-ietm-and-cbt-experience-centre</link><guid isPermaLink="true">https://armycbt.hashnode.dev/code-and-pixelss-ietm-and-cbt-experience-centre</guid><category><![CDATA[cbt]]></category><category><![CDATA[cbtdefense]]></category><dc:creator><![CDATA[Sudha]]></dc:creator><pubDate>Sat, 20 Sep 2025 06:30:51 GMT</pubDate><content:encoded><![CDATA[<h3 id="heading-what-is-ietm-experience-center"><strong>What is IETM Experience Center ?</strong></h3>
<p>An experience centre for software is a physical or digital space where we showcase our software and technology through interactive, immersive demonstrations, aiming to deepen engagement with customers, partners, and other stakeholders.</p>
<p>CNP Experience Centre provides a platform to demonstrate brand value, host dynamic experiences, and gather feedback, moving beyond traditional presentations to create memorable interactions that foster brand awareness and conversions.</p>
<ul>
<li><p><strong>Showcase Innovation:</strong> Display cutting-edge software, products, and services in action.</p>
</li>
<li><p><strong>Customer Engagement:</strong> Provide interactive, immersive experiences to connect with customers and stakeholders on a deeper level.</p>
</li>
<li><p><strong>Brand Building:</strong> Enhance brand influence and showcase corporate image and cultural concep</p>
</li>
<li><p><strong>Deeper Understanding:</strong> Gather insights into customer needs and pain points to inform product development and service offerings.</p>
</li>
<li><p><strong>Drive Conversions:</strong> Boost brand awareness, engagement, and conversion rates through meaningful and dynamic experiences.</p>
</li>
</ul>
<h3 id="heading-ietm-projects"><strong>IETM PROJECTS</strong></h3>
<ul>
<li><p><strong>IETM Level -3:</strong> Samples of IETM Level 3, content integration, User interface and various real-time projects</p>
</li>
<li><p><strong>LEVEL -4 : ( JSG 0852 standard)</strong> Shipyard projects, various types of vessels, electrical system, electronic systems, mechanical systems, pumps, Motors, Drones, UAVs, Missile subsystems</p>
</li>
<li><p><strong>Level 4</strong> User demo, Admin demo, Super admin / Authoring tool Demo</p>
</li>
<li><p><strong>Live Demonstration of</strong> database conversion, hyperlink and hotspots, content tree, Search, Advanced Search, Glossary, Abbreviations, Documents, Drawings, Annotations( User, Admin) Bookmark, zoom, IETM Viewer, IETM Installation, Troubleshooting, Port settings, Configuration document management, Colour pallet setting, Client Logo change, Project Name change, Creating duplicate database, taking backup and restore, Creating Module Box, Changing sequence of module box, customizing IETM preferences, Colour, Login and Auto Logout settings, Multiple user detection setting, Writing in to DVD, hosting in to cloud or hosting in to client server environment etc will be demonstrated fully.</p>
</li>
<li><p>3d integration, 3d blowup view, 3d Normal view, 360-degree rotation can also be experienced during the session</p>
</li>
<li><p>OEM representative can also see various ongoing projects of IETM and can also interact with the Project manager, Delivery Manager related to IETM for more information</p>
</li>
</ul>
<h3 id="heading-computer-based-tutor"><strong>COMPUTER-BASED TUTOR:</strong></h3>
<ul>
<li><p>Sample CBTs of Defence vehicles, Defence Communication devices, DRONES, UAVs, Missile subsystems, Railway signalling and telecommunication systems, Rolling stock, Good Manufacturing practices, Rural development practices, Software simulations,2d and 3d animation related projects, character animation projects, employee safety related assignments, Video-based Tutor, Video-based nuggets on banking domain and soft skills, and Life skills, Primary and secondary school syllabus for all the subjects, SWAYAM, MOOCS related projects, iGOT platform, Karma Yogi -Bharath compatible content, SCORM content, LMS content, Non LMS content, browser based HTML 5, responsive or device-agnostic, Cross-platform</p>
</li>
<li><p>Banking and finance-related courses related to Level-2 CBTs/E-content</p>
</li>
<li><p>Engineering and school-related smart classrooms content</p>
</li>
<li><p>Different domain e-content, e-learning, multimedia samples can be seen here</p>
</li>
</ul>
<h4 id="heading-technical-literature-tl-and-training-aggregates-ta"><strong>Technical Literature (TL) and Training Aggregates (TA)</strong></h4>
<ul>
<li><p>Defence deliverables include User handbooks, Binding sample, Cover page printing on binding sample, Roll-down charts, Blowup diagrams on 5 mm board samples, Slides samples, TWM, Training work module sample, Video Film sample, Training brochure sample and DVD covers, DVD designs and packing sample for bulk delivery, bulk printing, A4 and A3 combination back to back printing settings</p>
</li>
<li><p>What is the JSS 0251 format, how does the sample document look like, and how does the JSG 0308 document look, and key differences between JSS 0251 and JSG 0308 etc will be demonstrated to the OEM representative</p>
</li>
</ul>
<h3 id="heading-what-is-the-purpose-of-the-experience-centre"><strong>What is the Purpose of the experience centre?</strong></h3>
<ul>
<li><p>OEMs can physically see the code and the Pixels office and premises by visiting CNP Elite Tower, LB Nagar, Hyderabad</p>
</li>
<li><p>They can have a hands-on environment where potential clients can interact with IETMs for complex defence, aerospace, or automotive systems</p>
</li>
<li><p>They can go through a demo of the IETM and also practice the IETM so that they get hands-on experience before purchasing the software</p>
</li>
<li><p>OEMs can also have a look at the sample projects, which are related to their domain, for a better understanding</p>
</li>
<li><p>We have developed sample projects which are non-confidential in nature to the OEM representative.</p>
</li>
<li><p>Seeing is believing, hence, we recommend OEMs to visit the experience centre once and then decide</p>
</li>
</ul>
<h4 id="heading-who-can-join"><strong>WHO can join?:</strong></h4>
<ul>
<li><p>If you are a representative of</p>
<ul>
<li><p>OEM to Indian defence</p>
</li>
<li><p>Defence lab</p>
</li>
<li><p>Shipyard</p>
</li>
<li><p>Supplier</p>
</li>
<li><p>ARMY</p>
</li>
<li><p>NAVY</p>
</li>
<li><p>IAF</p>
</li>
</ul>
</li>
</ul>
<p>The above people can come to the experience centre. An Official email to be sent to <a target="_blank" href="mailto:ietm@codeandpixels.net">ietm@codeandpixels.net</a> one day before to book the slot so that we can serve better.</p>
<p>(Not for students, other companies, consultants, and freelancers, please)</p>
]]></content:encoded></item><item><title><![CDATA[WHAT is the CNP Experience Centre?]]></title><description><![CDATA[An experience centre for software is a physical or digital space where we showcase our software and technology through interactive, immersive demonstrations, aiming to deepen engagement with customers, partners, and other stakeholders.CNP Experience ...]]></description><link>https://armycbt.hashnode.dev/what-is-the-cnp-experience-centre</link><guid isPermaLink="true">https://armycbt.hashnode.dev/what-is-the-cnp-experience-centre</guid><category><![CDATA[cbtcbtdefe]]></category><dc:creator><![CDATA[Sudha]]></dc:creator><pubDate>Thu, 18 Sep 2025 06:33:26 GMT</pubDate><content:encoded><![CDATA[<p>An experience centre for software is a physical or digital space where we showcase our software and technology through interactive, immersive demonstrations, aiming to deepen engagement with customers, partners, and other stakeholders.<br />CNP Experience Centre provides a platform to demonstrate brand value, host dynamic experiences, and gather feedback, moving beyond traditional presentations to create memorable interactions that foster brand awareness and conversions.  </p>
<p>Visit: <a target="_blank" href="https://youtu.be/DMmsITh-F4A?si=2mdPvnL9Y-oGjlUw">https://youtu.be/DMmsITh-F4A?si=2mdPvnL9Y-oGjlUw</a>  </p>
<p>#ComputerBasedTraining #Computer_Based_Training #CBT #ComputerBasedTrainingSoftware</p>
]]></content:encoded></item><item><title><![CDATA[What is the Role of Computer-Based Training (CBT) in Defence Forces?]]></title><description><![CDATA[Computer-Based Training (CBT) plays a crucial role in defense by enhancing training effectiveness, improving operational readiness, and facilitating continuous learning among military personnel.
The ARMY, Navy and Air Force use a lot of machinery, sy...]]></description><link>https://armycbt.hashnode.dev/what-is-the-role-of-computer-based-training-cbt-in-defence-forces</link><guid isPermaLink="true">https://armycbt.hashnode.dev/what-is-the-role-of-computer-based-training-cbt-in-defence-forces</guid><category><![CDATA[cbt]]></category><category><![CDATA[cbtdefense]]></category><category><![CDATA[#cbtsoftware]]></category><dc:creator><![CDATA[Sudha]]></dc:creator><pubDate>Wed, 17 Sep 2025 07:01:43 GMT</pubDate><content:encoded><![CDATA[<p>Computer-Based Training (CBT) plays a crucial role in defense by enhancing training effectiveness, improving operational readiness, and facilitating continuous learning among military personnel.</p>
<p>The ARMY, Navy and Air Force use a lot of machinery, systems, hence personnel constantly need training. Training will be physical or hands-on.</p>
<p>Physical and hands-on training is an effective way of training, but it is costly and requires the physical presence of subject matter experts.</p>
<p>The Army, Navy and Air Force have multiple training centres to train the personnel, hence an expert subject matter expert of OEM can not be available at all the places.</p>
<p>Hence, Subject matter experts from OEM and CBT experts jointly develop a training package, which is called the Computer-based Tutor. This training package is distributed to all the training centres</p>
<p>CBT has a vital role in modernising military training by making it more efficient, effective, and adaptable. By harnessing the power of technology, defence organisations can ensure that their personnel are well-prepared for the complexities of contemporary warfare and rapidly changing operational environments. This ultimately contributes to enhanced national security and mission success.</p>
<p>Computer-based Training Computer-based Tutor (CBT) or Computer-based Instructions (CBI) are synonymous words used for multimedia tutors.</p>
<p>CBT word was used till 2010. After that, it's called eLearning or content development, etc. This CBT word is basically used for the defense domain in India.</p>
<p>CBT is a computer-based training developed using various multimedia tools to create graphics, image editing, animation 2d/3d, and videos, etc.</p>
<p>As per the deliverable, every vehicle, system subsystem, or any physical component which is being delivered to Defence needs Training Aids.</p>
<p><img src="https://www.codeandpixels.net/img/services/computer-based.webp" alt="Computer Based training" /></p>
<p>A computer-based Tutor is one of the training aid delivered along with the actual physical component.</p>
<p>This tutor covers system overview, introduction, subsystems or various parts/components used, assembly, disassembly, operation, troubleshooting, maintenance, replacing of LRUs if any, etc.</p>
<p>The topics may be increased or decreased based on the system.</p>
<p>Its completely decided by OEM, about the depth to be covered and the length to be covered. Generally, each CBT for a small system has 4 hours of duration and bigger systems will have 100 hours or more. (As per our 20 years experience)</p>
<p>Few OEMs do not want to cover a few topics as a security measure or for intellectual value.</p>
]]></content:encoded></item><item><title><![CDATA[Computer-based Training (CBT) Uses, Meaning and Advantages]]></title><description><![CDATA[**
Computer-based Training (CBT) Uses, Meaning and Advantages**
CBT (Computer-Based Training) and eLearning Explained In short, imagine studying with a clever robot instructor who adapts to the way you learn and uses useful resources such as animatio...]]></description><link>https://armycbt.hashnode.dev/computer-based-training-cbt-uses-meaning-and-advantages</link><guid isPermaLink="true">https://armycbt.hashnode.dev/computer-based-training-cbt-uses-meaning-and-advantages</guid><category><![CDATA[cbt]]></category><category><![CDATA[cbtdefense]]></category><dc:creator><![CDATA[Sudha]]></dc:creator><pubDate>Mon, 15 Sep 2025 07:34:16 GMT</pubDate><content:encoded><![CDATA[<h1 id="heading-kio">**</h1>
<p>Computer-based Training (CBT) Uses, Meaning and Advantages**</p>
<p>CBT (Computer-Based Training) and eLearning Explained In short, imagine studying with a clever robot instructor who adapts to the way you learn and uses useful resources such as animations, games, and simulations. That’s how CBT works! It is an innovative way of learning that follows computers instead of books and lectures.</p>
<p>CBT started in the 1960s when the first automated education programs were launched. CBT has grown in combination with innovations in technology, embracing adaptive learning, multimedia, and interactions. CBT differs from eLearning, an additional term that covers multiple digital learning techniques. CBT focuses on training delivered using computer-based learning.</p>
<p><img src="https://www.codeandpixels.net/img/cbt-advantages.webp" alt="Computer Based training" /></p>
<h3 id="heading-services"><strong>Services</strong></h3>
<ul>
<li><p><a target="_blank" href="https://www.codeandpixels.net/computer-based-training">CBT</a></p>
</li>
<li><p><a target="_blank" href="https://www.codeandpixels.net/computer-based-training-advantages"><strong>CBT Advantages</strong></a></p>
</li>
<li><p><a target="_blank" href="https://www.codeandpixels.net/development-process-of-computer-based-training-cbt">CBT Process</a></p>
</li>
<li><p><a target="_blank" href="https://www.codeandpixels.net/e-content-development">HTML5 /elearning</a></p>
</li>
<li><p><a target="_blank" href="https://www.codeandpixels.net/3d-cbt-elearning-ietm">3d capability</a></p>
</li>
<li><p><a target="_blank" href="https://www.codeandpixels.net/3d-2d-cbt-elearning-ietm">3d and 2d capability</a></p>
</li>
</ul>
<h3 id="heading-what-is-cbt"><strong>What is CBT?</strong></h3>
<p>Instead of lengthy textbooks and long classes, CBT teaches you to use computers and the internet. Consider interactive activities, entertaining films, exciting tests, and tasks that seem like challenges rather than jobs. You learn at your speed, and at any time, anywhere!</p>
<h6 id="heading-understanding-computer-based-training-cbt"><strong>Understanding Computer-Based Training (CBT):</strong></h6>
<p>CBT, or computer-based training, is a dynamic method of education that uses digital technology to offer learning materials. When compared to traditional schools, CBT utilizes computer technology to help with learning, providing students with a more adaptive and dynamic learning environment. This technique combines a diverse set of teaching tools, including interactive modules, visuals, exercises, and tests.</p>
<h6 id="heading-the-difference-between-elearning-and-cbt"><strong>The Difference Between eLearning and CBT:</strong></h6>
<p>Even though CBT and eLearning are commonly used simultaneously, it is important to understand the primary differences between them. Digital learning, or eLearning, is a more general term that covers CBT and other digital learning methods. Computer-based training (CBT), on the other hand, is training that is specifically delivered using computer-based tools. CBT is simply an extension of eLearning, with a particular focus on computer-based training.</p>
<p><img src="https://www.codeandpixels.net/img/cbt-elearning.webp" alt="Computer Based training" class="image--center mx-auto" /></p>
<p>E-Learning service provider code and pixels</p>
<h3 id="heading-how-elearning-is-different-from-computer-based-learning"><strong>How eLearning is different from Computer-based Learning?</strong></h3>
<p>eLearning is a broad term that covers all forms of digital learning, including CBT. However, CBT is unique in that everything takes place on a computer, such as a specific app or website. Consider it eLearning’s skilled in technology!</p>
<h6 id="heading-where-can-you-access-cbt"><strong>Where can you access CBT?</strong></h6>
<p>It is used by businesses to teach employees, hospitals to educate physicians and nurses, schools to make classes more engaging, and even the military for realistic training simulations. With CBT, the future of learning looks even brighter! Consider machine learning that adapts to your learning style, computer simulations where you can practice skills in real time, and bite-sized learning modules that fit into your busy daily life.</p>
<h6 id="heading-the-development-of-computer-based-training-cbt"><strong>The Development of Computer-Based Training (CBT):</strong></h6>
<p>CBT started in the 1960s with the introduction of the first computer-assisted instruction packages. These early versions enabled the development of more powerful CBT systems that we use today. CBT Computer-Based Training combines adaptive learning approaches, multimedia, and engagement as it changes together with technological devices over time.</p>
<ul>
<li><p>Microlearning Modules: Microlearning modules are short, focused learning modules that enable you to quickly learn anytime, anyplace.</p>
</li>
<li><p>Data Analytics: Digital analytical tools assist enterprises in gaining information about student performance, engagement, and preferences, allowing CBT programs to be continually developed.</p>
</li>
</ul>
<p>The Future of Learning with CBT looks even easier! Consider computers that adapt to your learning style, online courses where you can practice skills in real-time, and this creative method could change your education and skill development modules that fit into your busy lifestyle.</p>
<p><img src="https://www.codeandpixels.net/img/cbt-online-learning.webp" alt="Computer Based training" class="image--center mx-auto" /></p>
<p>e-Learning Technology</p>
<h3 id="heading-cbt-used-in-various-fields-amp-benefits-with-examples"><strong>CBT Used in Various Fields &amp; Benefits with Examples:</strong></h3>
<p>Any software that allows businesses to build, deliver, and track computer-based training courses, or CBT, is considered computer-based training. Computers are a vital feature of many businesses and organizations.</p>
<p>Computer-based training software enables businesses to move employee training away from the classroom and into a more flexible and engaging online environment. These systems, which utilize in-house or third-party eLearning courses, enable managers and company instructors to build unique learner paths, mandate course picks and learning speed track employee growth, and more. Here, we provided the list of CBT has found applications in many different types of fields.</p>
<ul>
<li><p><strong>Company Employee Training:</strong> CBT has become more significant in staff training programs in the business sector. companies utilize CBT to improve employee abilities in a variety of ways, including onboarding programs and ongoing skill development.</p>
</li>
<li><p><strong>Education:</strong> Remember those dull guides and long lectures? by CBT! Computer-Based Training Software (CBT) is being used in schools to develop interactive courses, interactive tests, and even virtual classrooms where students from all over the world can study. It’s as if you have a magical learning gateway that makes studying enjoyable and quick!</p>
</li>
<li><p><strong>Information Technology (IT):</strong> The computer world is like an exciting ride; new things appear all the time! IT workers must keep ahead of the line, and CBT (Computer-based training) assists them in doing so. They may utilize CBT to study the most recent programming languages, security methods, and other technological terminology in their own time and comfort.</p>
</li>
<li><p><strong>Army &amp; Defenses:</strong> CBT is used in an army to protect our soldiers well-protected and training is important. CBT assists with this by giving actual situations in which individuals may learn how to handle machinery, make tricky choices, and even practice for unsafe situations in a safe atmosphere. It’s like having a virtual training session that prepares them for everything!</p>
</li>
</ul>
<p>So, the future of CBT – Computer-Based Training is all about personalizing, engaging, and successful learning. It’s like combining the greatest elements of video games, interactive applications, and your favorite professors into one amazing learning head! Prepare to explore, experiment, and have fun as you learn new skills and information!</p>
]]></content:encoded></item><item><title><![CDATA[What are the details required to make CBT]]></title><description><![CDATA[Before starting CBT, OEM must finalize the duration of CBT. In some military RFP/SCOPE duration of CBT is mentioned along with the duration of each topic, subtopic, and sub–sub-topic.
If that is not mentioned then OEM has to make a Table of content f...]]></description><link>https://armycbt.hashnode.dev/what-are-the-details-required-to-make-cbt</link><guid isPermaLink="true">https://armycbt.hashnode.dev/what-are-the-details-required-to-make-cbt</guid><category><![CDATA[e-contentcbt]]></category><category><![CDATA[cbt]]></category><category><![CDATA[Computer Based Training]]></category><category><![CDATA[CBTarmy]]></category><category><![CDATA[cbtnavy]]></category><category><![CDATA[cbtiaf]]></category><dc:creator><![CDATA[Sudha]]></dc:creator><pubDate>Wed, 10 Sep 2025 07:05:11 GMT</pubDate><content:encoded><![CDATA[<p>Before starting CBT, OEM must finalize the duration of CBT. In some military RFP/SCOPE duration of CBT is mentioned along with the duration of each topic, subtopic, and sub–sub-topic.</p>
<p>If that is not mentioned then OEM has to make a Table of content first and mention the approximate time to cover each topic, subtopic, and sub–sub-topic.</p>
<p>It is called CCID, or course content Identified document. It is basically a full detailed Table of content and duration.</p>
<p>Once the CCID document is ready then, the Vendor will collect raw content and make a DCID document.</p>
<p>Which means a Detailed Course content document. It can also be called a storyboard. This storyboard will have complete content for every topic, subtopic, and sub–sub-topic.</p>
<p>Also, this document will contain the presentation methodology. It means is this particular sub-topic is being covered as Video, or Image, Text or animation if animation, 2d or 3d, etc.</p>
<p>Based on the number of words we can arrive at a number of hours.</p>
<p>If the number of hours is more than deliverable, we can concisely edit or delete unwanted text.</p>
<hr />
<p>Once the DCDD is approved by end-user/ Army then we can start production of CBT.</p>
<h3 id="heading-content-development-approach"><strong>Content Development Approach</strong></h3>
<h4 id="heading-step-1-shell-prototypetemplate-design"><strong>Step -1 Shell/ Prototype/Template Design</strong></h4>
<p>The first step in the creation of the CBT is to design the functional prototype, branding, skinning i.e., the template of the course. This will be developed based on inputs like target audience, their skill/education level, nature of topics, other navigation facilities like</p>
<ul>
<li><p>play and Pause</p>
</li>
<li><p>Forward, Rewind</p>
</li>
<li><p>Audio mute, Audio control</p>
</li>
<li><p>Seek bar</p>
</li>
<li><p>Book mark</p>
</li>
<li><p>Glossary</p>
</li>
<li><p>Audio Transcription script</p>
</li>
<li><p>Gallery</p>
</li>
<li><p>Summary</p>
</li>
<li><p>Reference</p>
</li>
<li><p>Help</p>
</li>
</ul>
<p><img src="https://www.codeandpixels.net/img/services/codeandpixels-computer-based-step-1.webp" alt="Computer Based training" /></p>
<p>and prototype/ functional shell will be sent to the client for review and approval.</p>
<h4 id="heading-step-2-development-of-design-documents"><strong>Step -2 Development of Design Documents</strong></h4>
<p>Based on the inputs provided by Subject Matter Experts (SME), a team of Instructional Designers will prepare a Table of Content / Course content identification Document and Storyboard/ Script/ Detailed Content Design Document consisting of the text that will appear on the screen. The corresponding text for voice-over, graphic design instruction will also be provided. Instructional Designers will interact closely with the SME and obtain the inputs, grasp the concepts, reproduce them as content, and finally get it reviewed by the SME/ Client.</p>
<p>The storyboard will be checked for technical, typographical, and grammatical errors. Checks will also be done to ensure that the content matches the requirements specified by the client. Errors found will be rectified and the final content will be sent to the client for approval and sign-off.</p>
<p>Our instructional designers develop design documents as per the guidelines of principles of adult learning, Instructional Design Taxonomies such as Bloom's Cognitive Taxonomy, Dick and Carey Model, Kemp's Instructional Design Model, Gagné's 9 Events of Instruction, Kirkpatrick's 4 Levels of Training Evaluation</p>
<h4 id="heading-step-3-approval-of-design-documents"><strong>Step -3 Approval of Design Documents</strong></h4>
<p>The client will review the Design Document, and pass back the reviewed document with Comments, suggestions if any</p>
<h4 id="heading-step-4-content-media-assets-development-and-authoring"><strong>Step -4 Content/ Media/ Assets/ Development and Authoring</strong></h4>
<p>After the necessary Corrective Actions are implemented, the multimedia team will put together the approved template and the contents to create the complete version of the e-Learning course. Based on the storyboard, graphics and animations will be included at the appropriate locations to enhance the learner’s understanding of the points being discussed. Voice-over will be recorded as necessary, and the graphics and animations created will be synchronized with the text.</p>
<p>This developed version will pass through a series of stringent quality checks sent to the client for review and approval. This version is called Alpha Version</p>
<h4 id="heading-sep-5-beta-version"><strong>Sep -5 Beta Version</strong></h4>
<p>The client will review the Alpha version and pass back the reviewed content with comments, suggestions, etc. for corrections if any. Once these corrections are fixed by the Development team then once again the corrected Final version will be submitted to the client along with relevant approval documents</p>
<h4 id="heading-step-6-gold-version"><strong>Step -6 Gold version</strong></h4>
<h5 id="heading-gold-version-dvd-contains-the-following-multimedia-elements"><strong>Gold version DVD contains the following multimedia elements</strong></h5>
<ul>
<li><p>Approved/ Final Table of Content</p>
</li>
<li><p>Approved/ Final Design Document (Script, Story Board, Detailed Design Document)</p>
</li>
<li><p>•Alpha Version</p>
</li>
<li><p>Beta Version</p>
</li>
<li><p>CD Version</p>
</li>
<li><p>Raw contents (images, PDF, DOC, PPT, other files collected from client)</p>
</li>
<li><p>User Manuals, Test Documents, Graphic Charter</p>
</li>
<li><p>Quality Assurance Document</p>
</li>
</ul>
<p><img src="https://www.codeandpixels.net/img/services/codeandpixels-computer-based-step-1.webp" alt="Computer Based training" /></p>
<p>and prototype/ functional shell will be sent to the client for review and approval.</p>
<h2 id="heading-code-and-pixels-content-development-life-cycle-cdlc"><strong>Code and Pixels Content Development Life Cycle (CDLC)</strong></h2>
<p>Putting the Code and Pixels Content Development Life Cycle (CDLC) in a simple way:</p>
<p>Our Project life cycle comprises 3 Phases i.e. Pre-project Analysis, Project Production, Post Project support.</p>
<h3 id="heading-phase-1-pre-project-analysis"><strong>Phase – 1 Pre Project Analysis</strong></h3>
<ul>
<li><p>Requirement Analysis</p>
</li>
<li><p>Proposals &amp; Quotation</p>
</li>
<li><p>Approval</p>
</li>
</ul>
<hr />
<h3 id="heading-phase-2-project-production"><strong>Phase – 2 Project Production</strong></h3>
<h4 id="heading-1-pre-production"><strong>1) Pre Production:</strong></h4>
<ul>
<li><p>Detailed client requirement analysis, Collection of raw material, Project Planning</p>
</li>
<li><p>Table of Content/Course Specific Document/Course content Identification Document</p>
</li>
<li><p>Script/Story Board/ Visual Story Board/Detailed Content Design Document</p>
</li>
<li><p>Quality Check</p>
</li>
</ul>
<h4 id="heading-2-production"><strong>2) Production:</strong></h4>
<ul>
<li><p>Videography, Photography, Voice Recording</p>
</li>
<li><p>Development of Graphic Assets, Animations, Programming, Integration, Internal QC</p>
</li>
</ul>
<h4 id="heading-3-post-production"><strong>3) Post Production:</strong></h4>
<ul>
<li><p>Quality Check and Delivery of Alpha/Beta/Gold Versions</p>
</li>
<li><p>Media Generation / Content Deployment / Delivery</p>
</li>
<li><p>Training to users/ facilitators</p>
</li>
</ul>
<hr />
<h3 id="heading-phase-3-post-project-support"><strong>Phase 3 – Post Project Support</strong></h3>
<p>In addition to providing superior E-content, we provide Post Project Support to the client. We conduct feedback analysis sessions from different actual users and collect user feedback on the project/ content so that we can augment the content next time. The best way to improve the usability of the content is to address the critics of the content.</p>
<h2 id="heading-levels-of-cbt"><strong>LEVELS OF CBT</strong></h2>
<h3 id="heading-level-1-passive-no-interaction"><strong>Level 1. Passive-no interaction</strong></h3>
<p>This level is what is commonly referred to as ‘page-turners'. The course is linear and could be considered basic training, in which the student acts only as an information receiver.</p>
<p>Basically, the sequence of screens is fixed and the student can not choose the order in which you want to see the content, return to a previous topic or browse freely. However, it can be effective for communicating simple concepts</p>
<p>At this level learners do not interact with resources, they just have:</p>
<ul>
<li><p>Graphics, images</p>
</li>
<li><p>Rollovers</p>
</li>
<li><p>Basic quiz questions</p>
<ul>
<li><p>Some refer to level 1 e-learning as the “click next” style of e-learning. It has very low amounts of interactivity (i.e., clicking the Next button is as interactive as it typically gets) and there is a lot of static text and images.</p>
</li>
<li><p>Level 1 quizzes are usually basic multiple-choice and true-or-false questions. Level 1 e-learning, while basic, does have its place: it can be a quick and inexpensive way to cover simple rules or procedures.</p>
</li>
<li><p>These types of courses or CBTs are used for classroom teaching</p>
</li>
<li><p>No Or very minimal Voice over is used</p>
</li>
<li><p>Power point-based course development</p>
</li>
</ul>
</li>
</ul>
<hr />
<h3 id="heading-level-2-limited-interaction"><strong>Level 2. Limited interaction</strong></h3>
<p>In this case, the course continues to be basic, but the student has more control over their training; they can do more than just watch, read and navigate. This level is used for non-complex operations and maintenance lessons.</p>
<ul>
<li><p>At level 2, e-learning courses start to have multimedia. Courses at this level typically contain some audio and video, as well as some basic animations and transitions. This level of content is also often accompanied by narration and activities such as “click and reveal” interactions.</p>
</li>
<li><p>Typical level 2 quizzes are drag-and-drops and matching activities.</p>
</li>
<li><p>Level 2 e-learning is often used because it’s a nice middle ground that offers a richer experience for the learner</p>
</li>
<li><p>At this level, learners interact with resources such as:</p>
</li>
<li><p>Clickable animated graphics</p>
</li>
<li><p>Navigation expands to menus, glossaries, and links to external resources.</p>
</li>
<li><p>Often includes simple exercises (i.e. drag-and-drop, matching, and identification components). Audio and video.</p>
</li>
<li><p>This level is best for courses that are intended to support on-the-job-performance or when importance is more on the skill development</p>
</li>
<li><p>(Software simulations using Demo, Practice, Perform/Hands-on) , video documentaries real-life scenarios, etc.</p>
</li>
</ul>
<p>This level is a favorite in the industry mainly because it optimized the balance between active learning and development time.</p>
<hr />
<h3 id="heading-level-3-3d-character-animations-or-high-level-technical-animations"><strong>Level 3. - 3d, Character animations or high-level Technical Animations</strong></h3>
<p>This level gives the highest degree of interaction by the student.</p>
<p>The course includes simulations and the contents are transmitted through the use of educational games to keep the student motivated.</p>
<ul>
<li><p>Basically involves all of the elements of levels 1, 2, and recharged interactivity; and greater levels of sophistication.</p>
</li>
<li><p>For technical courses i.e. Equipment’s/device explanation, walkthrough, 3d views, hands-on practice, software simulations where a High level of interactivity is required to engage users or disseminate knowledge</p>
</li>
<li><p>3D MODELING, 3d Animations, and Video recording, editing shooting comes in level -3</p>
</li>
</ul>
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